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Intrepid Adversary
( 2)
Creature — Human Scout
(3/1)
Lifelink When Intrepid Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many valor counters on Intrepid Adversary. Creatures you control get +1/+1 for each valor counter on Intrepid Adversary.
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Intruder Alarm
( 3)
Enchantment
Creatures don't untap during their controllers' untap steps. Whenever a creature enters the battlefield, untap all creatures.
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Intrusive Packbeast
( 5)
Creature — Beast
(3/3)
Vigilance When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control.
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Invasion of Arcavios
( 5)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Arcavios enters the battlefield, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Invasion of Belenon
( 3)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Belenon enters the battlefield, create a 2/2 white and blue Knight creature token with vigilance.
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Invasion of Dominaria
( 3)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Dominaria enters the battlefield, you gain 4 life and draw a card.
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Invasion of Gobakhan
( 2)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Gobakhan enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.
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Invasion of Kamigawa
( 4)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kamigawa enters the battlefield, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Invasion of New Phyrexia
( 2)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of New Phyrexia enters the battlefield, create X 2/2 white and blue Knight creature tokens with vigilance.
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Invasion of Segovia
( 3)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Segovia enters the battlefield, create two 1/1 blue Kraken creature tokens with trample.
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Invasion of Theros
( 3)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Theros enters the battlefield, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle.
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Invasion of Vryn
( 4)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Vryn enters the battlefield, draw three cards, then discard a card.
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Invasion of Xerex
( 4)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Xerex enters the battlefield, return up to one target creature to its owner's hand.
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Inventive Iteration
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Return up to one target creature or planeswalker to its owner's hand. II — Return an artifact card from your graveyard to your hand. If you can't, draw a card. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Iona, Shield of Emeria
( 9)
Legendary Creature — Angel
(7/7)
Flying As Iona, Shield of Emeria enters the battlefield, choose a color. Your opponents can't cast spells of the chosen color.
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Ior Ruin Expedition
( 2)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
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Iridescent Drake
( 4)
Creature — Drake
(2/2)
Flying When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake.
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Ironclad Slayer
( 3)
Creature — Human Warrior
(3/2)
When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.
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Ironpaw Aspirant
( 2)
Creature — Cat Warrior
(1/2)
When Ironpaw Aspirant enters the battlefield, put a +1/+1 counter on target creature.
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Irregular Cohort
( 4)
Creature — Shapeshifter
(2/2)
Changeling (This card is every creature type.) When Irregular Cohort enters the battlefield, create a 2/2 colorless Shapeshifter creature token with changeling.
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Isolation Zone
( 4)
Enchantment
When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)
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Isperia's Skywatch
( 6)
Creature — Vedalken Knight
(3/3)
Flying When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
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Isu the Abominable
( 5)
Legendary Snow Creature — Yeti
(5/5)
You may look at the top card of your library any time. You may play snow lands and cast snow spells from the top of your library. Whenever another snow permanent enters the battlefield under your control, you may pay , , or . If you do, put a +1/+1 counter on Isu the Abominable.
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Ivory Giant
( 7)
Creature — Giant
(3/4)
When Ivory Giant enters the battlefield, tap all nonwhite creatures. Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
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Ixalan's Binding
( 4)
Enchantment
When Ixalan's Binding enters the battlefield, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield. Your opponents can't cast spells with the same name as the exiled card.
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Ixidron
( 5)
Creature — Illusion
(*/*)
As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.) Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.
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Jace, Mirror Mage
( 3)
Legendary Planeswalker — Jace
(4)
Kicker When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage, except it's not legendary and its starting loyalty is 1. +1: Scry 2. 0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace, Mirror Mage.
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Jace's Mindseeker
( 6)
Creature — Fish Illusion
(4/4)
Flying When Jace's Mindseeker enters the battlefield, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost.
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Jackknight
( 2)
Artifact Creature — Cyborg Knight
(1/1)
Whenever another artifact enters the battlefield under your control, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn.
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Jailbreak
( 2)
Sorcery
Return target permanent card in an opponent's graveyard to the battlefield under their control. When that permanent enters the battlefield, return up to one target permanent card with equal or lesser mana value from your graveyard to the battlefield.
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Jedit Ojanen, Mercenary
( 3)
Legendary Creature — Cat Mercenary
(3/3)
Whenever Jedit Ojanen, Mercenary or another legendary creature enters the battlefield under your control, you may pay . If you do, create a 2/2 green Cat Warrior creature token with forestwalk. (It can't be blocked as long as defending player controls a Forest.)
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Jedit's Dragoons
( 6)
Creature — Cat Soldier
(2/5)
Vigilance When Jedit's Dragoons enters the battlefield, you gain 4 life.
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Jeering Homunculus
( 2)
Creature — Homunculus
(0/4)
When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Jeskai Barricade
( 2)
Creature — Wall
(0/4)
Flash (You may cast this spell any time you could cast an instant.) Defender When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand.
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Jihad
( 3)
Enchantment
As Jihad enters the battlefield, choose a color and an opponent. White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color. When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.
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Jokulmorder
( 7)
Creature — Leviathan
(12/12)
Trample Jokulmorder enters the battlefield tapped. When Jokulmorder enters the battlefield, sacrifice it unless you sacrifice five lands. Jokulmorder doesn't untap during your untap step. Whenever you play an Island, you may untap Jokulmorder.
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Jolting Merfolk
( 4)
Creature — Merfolk
(2/2)
Fading 4 <I>(This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I> Remove a fade counter from Jolting Merfolk: Tap target creature.
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Journey to Nowhere
( 2)
Enchantment
When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Journey to Oblivion
( 5)
Enchantment
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield.
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Juniper Order Rootweaver
( 2)
Creature — Human Druid
(2/2)
Kicker (You may pay an additional as you cast this spell.) When Juniper Order Rootweaver enters the battlefield, if it was kicked, put a +1/+1 counter on target creature you control.
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Junk Winder
( 7)
Creature — Serpent
(5/6)
Affinity for tokens (This spell costs less to cast for each token you control.) Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
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Juvenile Mist Dragon
( 5)
Creature — Dragon
(4/3)
Flying Confounding Clouds — When Juvenile Mist Dragon enters the battlefield, for each opponent, tap up to one target creature that player controls. Each of those creatures doesn't untap during its controller's next untap step.
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Jwari Shapeshifter
( 2)
Creature — Shapeshifter Ally
(0/0)
You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield.
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Kabira Evangel
( 3)
Creature — Human Cleric Ally
(2/3)
Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.
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Kabira Outrider
( 4)
Creature — Human Warrior
(3/3)
When Kabira Outrider enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Kaho, Minamo Historian
( 4)
Legendary Creature — Human Wizard
(2/2)
When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards, exile them, then shuffle. , : You may cast a spell with mana value X from among cards exiled with Kaho without paying its mana cost.
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Kami of Transmutation
( 2)
Creature — — Spirit
(2/2)
When Kami of Transmutation enters or leaves the battlefield, choose one — • Each permanent card in your hand perpetually becomes an artifact in addition to its other types. • Each permanent card in your hand perpetually becomes an enchantment in addition to its other types.
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Kangee, Aerie Keeper
( 4)
Legendary Creature — Bird Wizard
(2/2)
Kicker <I>(You may pay an additional </I><I> as you cast this spell.)</I> Flying When Kangee, Aerie Keeper enters the battlefield, if it was kicked, put X feather counters on it. Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper.
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Kappa Cannoneer
( 6)
Artifact Creature — Turtle Warrior
(4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Ward Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn.
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Kapsho Kitefins
( 6)
Creature — Fish
(3/3)
Flying Whenever Kapsho Kitefins or another creature enters the battlefield under your control, tap target creature an opponent controls.
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Karmic Guide
( 5)
Creature — Angel Spirit
(2/2)
Flying, protection from black Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
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Kazandu Blademaster
( 2)
Creature — Human Soldier Ally
(1/1)
First strike, vigilance Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.
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Keensight Mentor
( 3)
Creature — Human Cleric
(1/4)
When Keensight Mentor enters the battlefield, put a vigilance counter on target non-Human creature you control. , : Put a +1/+1 counter on each creature you control with vigilance.
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Keeper of Keys
( 5)
Creature — Human Rogue Mutant
(4/4)
When Keeper of Keys enters the battlefield, you become the monarch. At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.
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Kemba, Kha Enduring
( 2)
Legendary Creature — Cat Cleric
(2/2)
Whenever Kemba, Kha Enduring or another Cat enters the battlefield under your control, attach up to one target Equipment you control to that creature. Equipped creatures you control get +1/+1. : Create a 2/2 white Cat creature token.
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Kemba's Banner
( 4)
Artifact — Equipment
For Mirrodin (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +1/+1 for each creature you control. Equip
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Kemba's Skyguard
( 3)
Creature — Cat Knight
(2/2)
Flying When Kemba's Skyguard enters the battlefield, you gain 2 life.
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Kenku Artificer
( 3)
Creature — Bird Artificer
(1/1)
Homunculus Servant — When Kenku Artificer enters the battlefield, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying.
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Keymaster Rogue
( 4)
Creature — Human Rogue
(3/2)
Keymaster Rogue can't be blocked. When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand.
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Kindred Boon
( 4)
Enchantment
As Kindred Boon enters the battlefield, choose a creature type. : Put a divinity counter on target creature you control of the chosen type. Each creature you control with a divinity counter on it has indestructible.
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Kindred Discovery
( 5)
Enchantment
As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
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Kinjalli's Dawnrunner
( 3)
Creature — Human Scout
(1/1)
Double strike When Kinjalli's Dawnrunner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Kinjalli's Sunwing
( 3)
Creature — Dinosaur
(2/3)
Flying Creatures your opponents control enter the battlefield tapped.
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Kinsbaile Borderguard
( 3)
Creature — Kithkin Soldier
(1/1)
Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control. When Kinsbaile Borderguard dies, create a 1/1 white Kithkin Soldier creature token for each counter on it.
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Kinsbaile Skirmisher
( 2)
Creature — Kithkin Soldier
(2/2)
When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.
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Kiora's Dambreaker
( 6)
Creature — Leviathan
(5/6)
When Kiora's Dambreaker enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Kiri-Onna
( 5)
Creature — Spirit
(2/2)
When Kiri-Onna enters the battlefield, return target creature to its owner's hand. Whenever you cast a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand.
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Kismet
( 4)
Enchantment
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
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Kitesail Cleric
( 1)
Creature — Kor Cleric
(1/1)
Kicker (You may pay an additional as you cast this spell.) Flying When Kitesail Cleric enters the battlefield, if it was kicked, tap up to two target creatures.
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Kitesail Larcenist
( 3)
Creature — Human Pirate
(2/3)
Flying, ward When Kitesail Larcenist enters the battlefield, for each player, choose up to one other target artifact or creature that player controls. For as long as Kitesail Larcenist remains on the battlefield, the chosen permanents become Treasure artifacts with ", Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
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Kithkin Harbinger
( 3)
Creature — Kithkin Wizard
(1/3)
When Kithkin Harbinger enters the battlefield, you may search your library for a Kithkin card, reveal it, then shuffle and put that card on top.
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Kithkin Zealot
( 2)
Creature — Kithkin Cleric
(1/3)
When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.
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Kitsune Dawnblade
( 5)
Creature — Fox Samurai
(2/3)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) When Kitsune Dawnblade enters the battlefield, you may tap target creature.
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Knight in ________ Armor
( 2)
Creature — Human Knight Performer
(2/1)
First strike As this creature enters the battlefield, you may put a name sticker on it. This creature has protection from names that start with the same letter as a name sticker on it.
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Knight of Old Benalia
( 5)
Creature — Human Knight
(3/3)
Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) When Knight of Old Benalia enters the battlefield, other creatures you control get +1/+1 until end of turn.
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Knight of the Mists
( 3)
Creature — Human Knight
(2/2)
Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I> When Knight of the Mists enters the battlefield, you may pay . If you don't, destroy target Knight and it can't be regenerated.
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Knight of the New Coalition
( 4)
Creature — Human Knight
(2/2)
Vigilance When Knight of the New Coalition enters the battlefield, create a 2/2 white and blue Knight creature token with vigilance.
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Knight of the White Orchid
( 2)
Creature — Human Knight
(2/2)
First strike When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
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Knight-Captain of Eos
( 5)
Creature — Human Knight
(2/2)
When Knight-Captain of Eos enters the battlefield, create two 1/1 white Soldier creature tokens. , Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
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Knight-Errant of Eos
( 5)
Creature — Human Knight
(4/4)
Convoke When Knight-Errant of Eos enters the battlefield, look at the top six cards of your library. You may reveal up to two creature cards with mana value X or less from among them, where X is the number of creatures that convoked Knight-Errant of Eos. Put the revealed cards into your hand, then shuffle.
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Knightly Valor
( 5)
Enchantment — Aura
Enchant creature When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and has vigilance.
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Koilos Roc
( 5)
Creature — Bird
(3/3)
Flash Flying When Koilos Roc enters the battlefield, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
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Kor Aeronaut
( 2)
Creature — Kor Soldier
(2/2)
Kicker (You may pay an additional as you cast this spell.) Flying When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.
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Kor Bladewhirl
( 2)
Creature — Kor Soldier Ally
(2/2)
Rally — Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn.
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Kor Cartographer
( 4)
Creature — Kor Scout
(2/2)
When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
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Kor Celebrant
( 3)
Creature — Kor Cleric
(1/4)
Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life.
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Kor Entanglers
( 5)
Creature — Kor Soldier Ally
(3/4)
Rally — Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls.
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Kor Hookmaster
( 3)
Creature — Kor Soldier
(2/2)
When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Kor Outfitter
( 2)
Creature — Kor Soldier
(2/2)
When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.
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Kor Sanctifiers
( 3)
Creature — Kor Cleric
(2/3)
Kicker (You may pay an additional as you cast this spell.) When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.
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Kor Skyfisher
( 2)
Creature — Kor Soldier
(2/3)
Flying When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
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Kutzil's Flanker
( 3)
Creature — Cat Warrior
(3/1)
Flash When Kutzil's Flanker enters the battlefield, choose one — • Put a +1/+1 counter on Kutzil's Flanker for each creature that left the battlefield under your control this turn. • You gain 2 life and scry 2. • Exile target player's graveyard.
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Kyodai, Soul of Kamigawa
( 4)
Legendary Creature — Dragon Spirit
(3/3)
Flash Flying When Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai. : Kyodai gets +5/+5 until end of turn.
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Laboratory Brute
( 4)
Creature — Zombie Horror
(3/3)
When Laboratory Brute enters the battlefield, mill four cards.
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Lady of Laughter
( 5)
Creature — Faerie Noble
(4/5)
Flying Celebration — At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card.
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Lagonna-Band Elder
( 3)
Creature — Centaur Advisor
(3/2)
When Lagonna-Band Elder enters the battlefield, if you control an enchantment, you gain 3 life.
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